Associate Systems Designer
Graduate of Full Sail University: Bachelor's in science for Game Design.
Professionally used Skills: Unreal 4, Loot Item Data, Loot Variables, Resource & Recipe design, Curve Tables, Cost Scaling, Google & Excel Spreadsheets, Gameplay Ability System, Combat Abilities and effects, Interactable Blueprints, Balance & Progression.
Personally used Skills: Unreal 4 & 5, Game managers, Blueprint Communication & Hierarchy, Blueprint Interfaces, Combat AI design, Player controller & Game mode, HUD & UI Gameplay Loop, Level Design, and more. Enough to Make a functional game start to finish.
I enjoy collaborating in game jams to express my skills in various ways.